11/13/2023 0 Comments Dusk video game platforms![]() It was also released the same day on Microsoft's subscription, Xbox Game Pass. It released for Windows, Xbox One and Xbox Series X/S on July 19, 2022. I don't know if I rate it as the king of all boomer shooters, but it's definitely right up there in my rankings.As Dusk Falls is a 2022 narrative adventure game developed by Interior Night and published by Xbox Game Studios. I just have to be ready to pause it quick when the action music kicks in. It feels like the kind of game I could just leave installed next to Doom and Duke Nukem 3D, and come back to when I've got 30 minutes spare, or a video or podcast to listen to. The audio's also going more for horror ambience. It wasn't really an issue for me either, as it adds to the PlayStation horror game feel and I could always see the enemies just fine. The graphics can be more basic than the games that inspired it, but that's not a huge surprise considering it was done by one person and they were some of the most graphically demanding, visually impressive games of their time. Also you can slide and do flips, but I generally didn't. It's got fast movement, a whole bunch of weapons you'll have reason to switch through, and no reloading. A game like this has to get the feel right, as it doesn't have much else going on, and this pretty much nails it. At the very least you're going to make them flinch and interrupt their shot. It doesn't seem like scoring headshots helps much, but the arsenal's well up to the task of sending enemies flying back or blowing them up into a satisfying shower of crimson pixels. A map might have helped!Įnemy projectiles are all dodgeable to an extent, there are no hitscanners here, which means you get to gracefully weave through the mayhem instead of losing 30% of your health in an instant every time you peek up above a wall. The game has that problem sometimes where it's easier to find the secrets than the exit. Doesn't help when you're stuck in a pitch-black maze though, or any of the game's other mazes for that matter. Generally though, they only included the good bits and it's got quicksaves to make any frustrations it does have less annoying. I even started getting Hexen-style "A door opens," messages coming up after I flicked a mysterious switch, which is the kind of retro throwback design I don't need. It's got that classic id Software feel, but it starts off on a farm right out of Redneck Rampage, with Rise of the Triad jump pads and Blood cultists, and so on. In fact, it's like someone took a whole bunch of classic shooters, blended them together and turned them into a Quake WAD. Dusk is pretty much exactly what it seems to be: a 2018 first-person shooter straight from 1997. Is it one of those games which seems to be one thing at first, but then sneakily transforms into something you're not expecting? Is the Dusk in the screenshots actually the real Dusk? It made me wonder if people love it because the gameplay is just that good, or because there's something more to it that no one talks about. The thing that got me curious about Dusk is that it's been getting an immense amount of praise for a game with triangular shotgun barrels and only occasional shadows. but if I keep showing screenshots I'm going to spoil the whole game so I'm cutting this off here. It probably even worked, but bosses have a lot of health, so this is still going to take a while.Īnyway, I won the fight and carried on into the second half of episode 2. I tried to complicate things for her by taking the barrels, carefully dropping them into her lair without triggering her to come after me, and then detonating them with a remote-triggered grenade. Also, there's exploding barrels everywhere, which complicates things. I can jump around the floating platforms just fine when I'm not being shot at, but her rockets tend to send me falling off into the inky abyss. I've been getting the hero killed more and more the further I go, as the difficulty ramps up, but this has to be a new record for quick loads. It's a low-gravity jumping area, like Xen in Half-Life! Also, it's a boss fight! The game gave me another bit of 'save' graffiti on the wall before this room and I soon figured out why.
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